The e-learning market has seen continuous growth, and is expected to surpass $800 billion by 2030. It has found its way into so many aspects of our lives, from language learning apps to driving theory practice. Done in interactive, gamified formats, these apps and courses help users absorb information and practice skills in their own time. And now, leading businesses are opting for gamification in their workplace training as well.
For almost a decade McDonald’s has leveraged gamified training, including 3D renders of their restaurants to train managers in an interactive way. On a corporate level, PwC uses gamification to teach digital skills to staff and enable them to win real prizes.
If major players know that gamification is key to successful workplace training, why isn’t your business following suit? In this blog, we delve into what gamified e-learning is, and how companies and organisations can leverage it for their blue-collar workers.

